Date: 5th December 2026
Days: 1 day
Rounds: 3
Points Level: 2345
Time on Clock: 60 minutes
Where: Wayland Games, Unit 3a London Brentwood Commercial Park, Tilbury Road, West Horndon, CM13 3LR, GB
Scoring System: King of Herts
More Details: Core Tournament Pack
Links:
For further info please read The Core Tournament Pack
Tickets are £25 - now on sale, available via PayPal (friends and family payment) to: shroudofthereaper@gmail.com
To avoid delay in the confirmation please note in payment ‘Shroud of the Reaper’ and your name as it should appear in the Rankings.
Players must be aged 16 or over.
Max capacity for tournament is 30 Players
The timings will be:
11:00 Venue Opens
11:15 Registration
11:30 Round 1
14:00 Lunch
14:30 Round 2
17:00 Round 3
19:15 Award
Army lists must comply with the current Kings of War Version.
Your Army must be chosen from one of the official Force Lists:
The most recent FAQ and Errata will be in effect.
List to be in no later than 23:59 7 days before the Tournament.
Please use https://companion.manticgames.com/kings-of-war-list-builder/
or email to shroudofthereaper@gmail.com
Tournament Points on win (5 points), lose (1 points) or draw (3 points)
Then deciders on:
Scenario Points
Kill Points
Scenario Point attrition
Kill Point attrition
Strength of Schedule
Sp
6
US
1
Me
4+
Ht
5
Sh
4+
Att
9
De
5+
Ne
18
Special Rules: Crushing Strength (2), Fearless, Strider.
Ranged Attacks: Snow Balls (12", Frostbite, Piercing (2))
Its time to Protect your Snowman so they can go "Walking in the Air"
As you get up you gather the presents via Stockpile
Then its a rush to open your presents in Protect and Raze
See Tournament Scenarios for further info on the different balancing adjustments.
The objective is to get your Snowman over the half way line and keep it alive, while hunting down the opponents Snowman.
Victory Points are awarded at the end of the game as follows:
2 Victory Points for killing opponents Snowman unit in Melee phase or 1 Victory Point for killing opponents Snowman unit in Shooting phase
1 Victory Point if your Snowman unit is still alive on your half of the board or 2 Victory Points if your Snowman unit is still alive on your opponents half of the board
Add up the points cost of the routed enemy units.
740pts-1475pts = 1 Victory Points,
1480pts-2215pts = 2 Victory Points,
2220pts or more = 3 Victory Points
Before rolling off to choose sides, place 3 piles of Loot Counters on the centre line of the board.
One pile of 3 Loot Counters must be placed in the exact centre of the board (or as close to it along the centre line as possible), and then players place one more pile of 2 Loot Counters each along the centre line, rolling off to see who places theirs first.
Loot Counter Piles cannot be placed within 12" of each other or within 3" of Blocking Terrain.
There will now be 7 Loot Counters on the table, a Centre pile of 3 Loot Counters and two piles of 2 Loot Counters each.
A Unit can only pick up one Loot Counter from each pile per turn (so centre Loot Counters would take 3 turns to pick them all up).
Victory Points are awarded at the end of the game as follows:
1 Victory Point for each Loot Counter you hold.
After rolling off to choose sides, place one Objective Marker in the exact centre of the board. The players then place three more Objective Markers 6” from the centre line on their opponent’s half of the board, rolling off to see who places theirs first. Take it in turns until all the Objective Markers have been placed.
You cannot remove the Central Objective, or Objective Markers on your own side of the table. VP can be accumulated from Round two onward and are as follows:
1VP for each Objective Marker you control on your opponent’s half of the table at the end of your player Turn. Claimed Objective Markers on your opponent’s half of the board are then removed from play.
1VP if you control the central Objective Marker at the end of the game.
1VP for controlling each of the Objectives on your side of the table at the end of the game.
See Balanced Scenarios for further info on the different balancing adjustments.
Difficult terrain - Rivers/Lakes/Fields - Height 1
Difficult terrain - Forests - Height 9
Obstacles - Height 2 does not block LoS
Blocking terrain - Height 9
Hills - Height 3
Player Round time: 60 min after which a player may not issue any orders or roll any dice, including for rules such as Regeneration.
Overall Round time: 2:30hrs – both players end game and workout winner from this point
Awards will be provided for:
1st Place
Best Reaper
Best Army
Address
Wayland Games, Unit 3a London Brentwood Commercial Park, Tilbury Road, West Horndon, CM13 3LR, GB
Google Maps:
https://share.google/izatQP1DaSD5TwcBO
what3words:
///noise.obey.bunk
Parking:
Two car parks are available at the front of The Wayland Games Centre, with additional gated parking to the side of the building that opens automatically upon arrival.
Wheelchair Accessible:
Open-plan store and gaming hall are fully accessible, with height-adjustable tables for added convenience.
Free Guest WiFi:
Enjoy free WiFi in our store, gaming hall and The Lounge. Instructions to connect are available in-store. Or, you can speak to a member of our friendly team for more information.
Food & Drink:
Extensive menu of food and drinks, including hot meals, sides, desserts, milkshakes, and vegan options. Order directly to your table via the kiosks or on your phone.
Public Transport
Walking distance of West Horndon Train Station or accessible from the A127 for drivers, with plenty of on-site parking!
Bus route from the station: The following route runs near the venue: 565