Kings of Herts & Shroud of the Reaper Scoring System
To do well under the Kings of Herts Scoring System:
First, try to win.
Winning or loosing, go for as many victory points as possible, it will effect your placement at the end.
When victory points are no longer up for contesting, kill your opponents units, even if you loose yours. It will stand you in better stead as kills are far far more likely to impact your rank than losses.
Finally, obviously, don’t throw away a unit for absolutely no gain. It probably won’t effect the final results, but it just might.
Aims
It is our assertion that no draw, no matter how ‘good’ should ever rank above a win, no matter how ‘bad’.
We felt it important in our events that we (try to) make everything relaxed. In that vein, we were conscious that even a tired out brain should be able to quickly judge where it thinks it is in the day's rankings at any point.
Games need to be enjoyable to the end for both players, even when scenario victory becomes impossible (or improbable). To this end we knew that capturing some VP and maintaining good kills had to be important, so you always had something to play for.
Tournament Points
You are awarded 5 points for a win, 3 for a draw and 1 for a loss.
These were chosen so that two draws is equivalent to a win and a loss.
Deciders
Shroud of the Reaper worked with King of Herts to balance each of the scenarios so that the following deciders are fair and can be used to separate ties.
Different tournaments can use these deciders in the order they wish
Typically it would be:
Led by Scenario points:
1st Decider is then on Scenario points (in game Victory Points)
2nd Decider is the units you have killed
3rd Decider is then your VP attrition score (difference between all your VP and all your opponents VP).
4th Decider is then your attrition score (difference between your kills and your own dead).
5th Decider is on the number of times your Tournament Reaper Character survived
6th Decider is on the number of Tournament Reaper Characters you killed
7th Decider is on the Strength of Schedule (ie the tournament ranking of each position of the players you played)
Finally, if there is still a draw, we toss a coin
Led by Kill points:
1st Decider is the units you have killed
2nd Decider is then on Scenario points (in game Victory Points)
3rd Decider is then your VP attrition score (difference between all your VP and all your opponents VP).
4th Decider is then your attrition score (difference between your kills and your own dead).
5th Decider is on the number of times your Tournament Reaper Character survived
6th Decider is on the number of Tournament Reaper Characters you killed
7th Decider is on the Strength of Schedule (ie the tournament ranking of each position of the players you played)
Finally, if there is still a draw, we toss a coin
Led by Strength of Schedule:
1st Decider is on the Strength of Schedule (ie the tournament ranking of each position of the players you played)
2nd Decider is then on Scenario points (in game Victory Points)
3rd Decider is the units you have killed
4th Decider is then your VP attrition score (difference between all your VP and all your opponents VP).
5th Decider is then your attrition score (difference between your kills and your own dead).
6th Decider is on the number of times your Tournament Reaper Character survived
7th Decider is on the number of Tournament Reaper Characters you killed
Finally, if there is still a draw, we toss a coin
And further decider ordering variations.
Scenario Points Leveling
We choose and adapt scenarios to limit the available to equivalent amounts for each mission, in general 7 VP total available VP, with the highest losing VP of 3.
If you see a mission where we have modified VPs, this is why.
See Balanced Scenarios for further info
Battle Results
Conceding
If a player concedes a game that is an automatic win for the opponent and all the players units are automatically routed from the game, as if killed by the opponent.
The Opponent will then play the Ringer and his score calculated from that.
If Ringer not available, or game has already started, Scenario points will be calculated for the winner only, using the remaining turns for positioning.
Reporting Battle Results
As noted previously, players will be given enough time to play a full game of Kings of War and enough time to hand in results.
Submitting Results
By the end deadline of each round, as detailed on the Round Pairings page, every player is to submit the results of their game to the TOs, using the form on the Results Submission page of this site.
Having both players results from a game enables the TOs to verify the information provide and raise any queries before the next round pairings are determined.
We will need from you is the following to be completed on the provided sheet.
Your name
Opponents name
Result
Victory points (Objectives) scored for each player
Your Kill Points (Calculate the total value of your opponent’s army that was routed during the game.)
Your Dead points (Calculate the total value of your army that was routed during the game.)
Whether your Special Character survived
Whether you Killed your opponents Special Character
Example:
Result (W/D/L): Win
Your Scenario Victory Points: 6
Your Kill Points (Opponents Dead): 1465
Your Own Dead: 1065
Your Special Character: Survived
Their Special Character: Died
Penalties
In order to ensure that the tournament runs smoothly, TP penalties (2 points) may be given to players that report battle results after the scheduled time is over, at the tournament organiser’s discretion. This penalty will always affect both players.
Winning the Tournament
The winner is determined at the end of the last game (game 4), according to the following criteria:
The player with the most TPs will be the winner
In the case of players having the same highest TPs, the winner will be the person with:
the highest Scenario points (in game Victory Points), if ties then:
the units you have killed, if ties then:
your VP attrition score (difference between all your VP and all your opponents VP), if ties then:
your kill attrition score (difference between your kills and your own dead), if ties then:
the number of times your Tournament Reaper Character survived, if ties then:
the number of Tournament Reaper Characters you killed, if ties then:
the Strength of Schedule (ie the tournament ranking of each position of the players you played), if ties then:
Finally, if there is still a draw, we simulate an electronic coin toss