# Progressive Scoring Scenarios

Source: Shroud of the Reaper

Your opponent does the same and you compare scores.

## Killing Fields

Source: Shroud of the Reaper

Victory Points are awarded as follows:

Round 1: No Victory Points for routed units

Rounds 2-6: After each round add up the points cost of the routed enemy units this round and compare against the value of your own routed units, the person that scored the most gains 1 Victory Point, in event of a tie neither players gets a Victory Point for that round.

Round 7 (if rolled): No Victory Points for routed units

At end of game, add up the points cost of the routed enemy units. Your opponent does the same and you compare scores.

If the difference between the scores in favour of a player is 10% or more of the total cost of the army, that player gains 2 Victory Points

i.e in a game with 2,000pts a side, a score difference of 200pts or more = 2 Victory Points

## Suicide Runs

Source: Shroud of the Reaper

Each player places a loot token along the centre line, 6” away from dead centre (ie will end up left and right of centre line).

Objective is to grab your token and return it fully within your own deployment zone.

At the end of your turn, if the token is on one of your units within your deployment zone, then it will return to the centre line in the opposite side (ie if picked up from left side and returned to deployment zone, then the token will reappear on the right hand side).

You cannot pick up the opponents token.

If unit is killed holding the token, the token is dropped under the routed unit,

Victory Points are awarded each turn as follows:

1 Victory Point for each Loot token moved back to your own deployment zone

## Suicidal Races

Source: Shroud of the Reaper

Each Player places a Loot token along the centre line.

Objective is to grab the token and return it fully within your own deployment zone. At the end of your turn, if the token is on one of your units within your deployment zone, then it will return to an unoccupied space along the centre line.

Victory Points are awarded each turn as follows:

1 Victory Point for each Loot token moved back to your own deployment zone

## Sacrificial Pit

Source: Shroud of the Reaper

Place a Crater or Lake in the exact centre of the table. At the Start of each turn, each player nominates and marks a unit to be the Sacrifice to the gods.

The Objective is for either the unit to be routed while the majority of the unit is within the pit or the turn ends with the majority of the unit is within the pit.

Objective is to grab the token and return it fully within your own deployment zone.

Victory Points are awarded each turn as follows:

1 Victory Point for each of your Sacrifice units sacrificed,

## Wrack and Ruin

Source: Bull Run

Place an Objective Marker in the exact centre of the centre line.

Place 2 more Markers 18" from the edges of the centre line, the scoring zones for these are within 12" of these markers.

At end of rounds 3, 4 and 5, add up the Unit Strength of all your units that have the majority of their footprint within 12" of each edge marker, highest Unit Strength within each circle gains 1 Victory Point per circle.

1 Victory Point for holding the Objective Marker

## Take and Hold

Source: Shroud of the Reaper

After rolling off to choose sides, place one Objective Marker in the centre of the table. The players take it in turns to place one more objective each, and roll off to see who places the first objective. Objectives can only be placed on the opposing player's half of the board.

Victory Points can be accumulated from turn three onwards and are awarded as follows:

1 Victory Point for each Objective Marker you control at the end of your turn.

Total the Scenario Victory Points for both Players

If the Total Scenario Victory Points is less than or equal to 7SVP together, then Score as per the Victory Points, else

If the Total Scenario Victory Points is greater than 7SVP together and If result was a Draw then both players earn 3VP each, else

If the Total Scenario Victory Points is greater than 7SVP together and If result was not a Draw, but loser got 0VP, then Winner gets 7VP and Lose gets 0VP, else

If the Total Scenario Victory Points is greater than 7SVP together and If result was a not a Draw then calculate the Winner VP minus Loser VP to get the difference in VP

If there is a difference of 1 or 2 SVP then Winner gets 4VP and Loser gets 3VP

If there is a difference of 3 or 4 SVP then Winner gets 5VP and Loser gets 2VP

If there is a difference of 5 SVP or more then Winner gets 6VP and Loser gets 1VP

For smaller games on 4x4 or 3x3 tables, the balancing score is 5

Total the Scenario Victory Points for both Players

If the Total Scenario Victory Points is less than or equal to 5SVP together, then Score as per the Victory Points, else

If the Total Scenario Victory Points is greater than 5SVP together and If result was a Draw then both players earn 2VP each, else

If the Total Scenario Victory Points is greater than 5SVP together and If result was not a Draw, but loser got 0VP, then Winner gets 5VP and Lose gets 0VP, else

If the Total Scenario Victory Points is greater than 5SVP together and If result was a not a Draw then calculate the Winner VP minus Loser VP to get the difference in VP

If there is a difference of 1 or 2 SVP then Winner gets 3VP and Loser gets 2VP

If there is a difference of 3 SVP or more then Winner gets 4VP and Loser gets 1VP

## Bulldog

Source: Shroud of the Reaper

After both players have set up their forces, place 1 Loot Counters within the set up area, giving them to a unit to carry if they wish.

Roll off to see who begins placing their Loot Counter first.

Victory Points can be accumulated from turn three onwards and are awarded as follows:

2 Victory Points for each Loot Counter you hold where your unit is entirely on the opposing half of the board.

1 Victory Points for each Loot Counter you hold where your unit is a least partly on your half of the board.

Victory Points are also awarded at the end of the game as follows:

1 Victory Points for each Loot Counter you hold where your unit is entirely on the opposing half of the board.

1/2 Victory Points for each Loot Counter you hold where your unit is a least partly on your half of the board.

Add up the total Victory Points and round down any fractions.

Total the Scenario Victory Points for both Players

If the Total Scenario Victory Points is less than or equal to 7SVP together, then Score as per the Victory Points, else

If the Total Scenario Victory Points is greater than 7SVP together and If result was a Draw then both players earn 3VP each, else

If the Total Scenario Victory Points is greater than 7SVP together and If result was not a Draw, but loser got 0VP, then Winner gets 7VP and Lose gets 0VP, else

If the Total Scenario Victory Points is greater than 7SVP together and If result was a not a Draw then calculate the Winner VP minus Loser VP to get the difference in VP

If there is a difference of 1 or 2 SVP then Winner gets 4VP and Loser gets 3VP

If there is a difference of 3 or 4 SVP then Winner gets 5VP and Loser gets 2VP

If there is a difference of 5 SVP or more then Winner gets 6VP and Loser gets 1VP

For smaller games on 4x4 or 3x3 tables, the balancing score is 5

Total the Scenario Victory Points for both Players

If the Total Scenario Victory Points is less than or equal to 5SVP together, then Score as per the Victory Points, else

If the Total Scenario Victory Points is greater than 5SVP together and If result was a Draw then both players earn 2VP each, else

If the Total Scenario Victory Points is greater than 5SVP together and If result was not a Draw, but loser got 0VP, then Winner gets 5VP and Lose gets 0VP, else

If the Total Scenario Victory Points is greater than 5SVP together and If result was a not a Draw then calculate the Winner VP minus Loser VP to get the difference in VP

If there is a difference of 1 or 2 SVP then Winner gets 3VP and Loser gets 2VP

If there is a difference of 3 SVP or more then Winner gets 4VP and Loser gets 1VP