Bluff Scenarios

Fool's Gold

Source: 3rd Edition

This scenario use 8 buff counters (each player has one 2, one 1 and two 0's) and an Objective Marker

The Objective Marker is placed in the exact centre of the board (or as close to it along the centre line as possible).

After rolling off to choose sides, roll off to see who places the first Bluff Counter. The players take it in turns to place one Bluff Counter of their choice (marked side down) fully on their opponent's half of the board, following the same placement restrictions as Objective Markers.

At the end of Round 3, all bluff Counters are flipped to reveal their value. Bluff counters are treated as Objective Markers from this point on.

VP at end of game

Bluff Counter marked with a 0 are not worth any VP.

Everybody's Fool

Source: Shroud of the Reaper

This scenario use 10 buff counters (each player has one 2, two 1's and two 0's) and an Objective Marker

The Objective Marker is placed in the exact centre of the board (or as close to it along the centre line as possible).

After rolling off to choose sides, roll off to see who places the first Bluff Counter. The players take it in turns to place one Bluff Counter of their choice (marked side down) fully on their opponent's half of the board, following the same placement restrictions as Objective Markers.

At the end of the game, all bluff Counters are flipped to reveal their value. Bluff counters are treated as Objective Markers from this point on.

VP at end of game

Bluff Counter marked with a 0 are not worth any VP.

Total the Scenario Victory Points for both Players


For smaller games on 4x4 or 3x3 tables, the balancing score is 5

Total the Scenario Victory Points for both Players

Smoke & Mirrors

Source: 3rd Edition

This scenario use 8 buff counters (each player has one 2, one 1 and two 0's) and an Objective Marker

The Objective Marker is placed in the exact centre of the board (or as close to it along the centre line as possible).

After rolling off to choose sides, roll off to see who places the first Bluff Counter. The players take it in turns to place one Bluff Counter of their choice (marked sie down) fully on their opponent's half of the board, following the same placement restrictions as Objective Markers.

At the end of Round 2 and then after each Round, each player must flip one Bluff Counter on their side of the board, rolling off to decide who flips first. Repeat this process each turn unitl all Bluff Counters are flipped and revealed.

VP at end of game

Bluff Counter marked with a 0 are not worth any VP.

Barren or Fertile lands

Source: Shroud of the Reaper

This scenario use 8 (10 for larger games) buff counters (each player has one 2, one 1 and two 0's) and a Loot Counter

The Loot Counter is placed in the exact centre of the board (or as close to it along the centre line as possible).

After rolling off to choose sides, roll off to see who places the first Bluff Counter. The players take it in turns to place one Bluff Counter of their choice (marked side down) fully on their opponent's half of the board, following the same placement restrictions as Objective Markers.

The Bluff Counters are treated as Loot Counters.

When a Player Picks up a Bluff Loot Counter, the value of it is then revealed to both players.

Victory Points are awarded at the end of the game as follows:

Bluff Counter marked with a 0 are not worth any VP.