Slay Bells Ring 4
Date: 29th November 2025
Days: 2 day
Rounds: 5
Points Level: 2300 + up to 250 Point Build your own Reaper
Time on Clock: 60 minutes
Scoring System: King of Herts
More Details: Core Tournament Pack
For further info please read The Core Tournament Pack
Tickets
Tickets are £40 - now on sale, available via PayPal (friends and family payment) to: shroudofthereaper@gmail.com
To avoid delay in the confirmation please note in payment ‘Shroud of the Reaper’ and your name as it should appear in the Rankings.
Age limit
Players must be aged 16 or over.
Players
Max capacity for tournament is 30 Players
Timing
The timings will be:
09:30 Registration
10:00 Round 1
12:30 Lunch
13:30 Round 2
16:00 Round 3
18:30 Awards
Army Points level
Army lists of up to 2300 may be taken and must comply with the Kings of War Version 3 Red Edition Rulebook.
Your Army must be chosen from one of the official Force Lists:
The most recent FAQ and Errata will be in effect.
On Top of the 2300 army, you can build your own Reaper Snowman - Legendary Monster Creator up to 250 points.
Monster Creator - How to Build a Snowman
Download as Excel and it should work there for you
List to be in no later than 23:59 7 days before the Tournament.
Please use https://companion.manticgames.com/kings-of-war-list-builder/
or email to shroudofthereaper@gmail.com
Tournament Number for Mantic Companion is NRMYuuldxb
No later than 23:59 7 days before the Tournament.
Optional Rules
The optional withdrawal rules will not be used.
The optional Allies rules will not be used.
Command Dice will be used
The Reaper - Snowman
Its begining to sound a like KoWmas, so its time for you to build your own Reaper Snowman using the Legendary Monster creator rules
Value no more than 200 points
The Scenarios
Its KoWmas eve, its time to Protect your Snowman so they can deliver their presents
As you get up you gather the presents via Stockpile
Then after dinner your belly swollen you are in Wrack n Ruin as you fight for space to relax
Then its a rush to open your presents in Protect and Raze
Finally you need to Control the route home
See Tournament Scenarios for further info on the different balancing adjustments.
Protect your Snowman
The objective is to get your Snowman over the half way line and keep it alive, while hunting down the opponents Snowman.
Victory Points are awarded at the end of the game as follows:
2 Victory Points for killing opponents Snowman unit in Melee phase or 1 Victory Point for killing opponents Snowman unit in Shooting phase
1 Victory Point if your Snowman unit is still alive on your half of the board or 2 Victory Points if your Snowman unit is still alive on your opponents half of the board
Add up the points cost of the routed enemy units.
235pts-469pts = 1 Victory Points,
470pts-704pts = 2 Victory Points,
705pts or more = 3 Victory Points
Stockpile
Before rolling off to choose sides, place 3 (1 for smaller games) piles of Loot Counters on the centre line of the board.
One pile of 3 (1 for smaller games) Loot Counters must be placed in the exact centre of the board (or as close to it along the centre line as possible), and then players place one more pile of 2 Loot Counters each along the centre line, rolling off to see who places theirs first.
Loot Counter Piles cannot be placed within 12" of each other or within 3" of Blocking Terrain.
There will now be 7 (5 for smaller games) Loot Counters on the table, a Centre pile of 3 (1 for smaller games) Loot Counters and two piles of 2 Loot Counters each.
A Unit can only pick up one Loot Counter from each pile per turn (so centre Loot Counters would take 3 turns to pick them all up).
Victory Points are awarded at the end of the game as follows:
1 Victory Point for each Loot Counter you hold.
Wrack and Ruin
Place an Objective Marker in the exact centre of the centre line.
There are two 12" scoring zones set 18" from the edges of the centre line
At end of rounds 3, 4 and 5, add up the Unit Strength of all your units that have the majority of their footprint within 12" of each circle.
1 Victory Point for each circle you control at the end of turns 3, 4 and 5
1 Victory Point for holding the Objective Marker
Protect and Raze
Revealed in Clash 25
Control
At the end of the game, divide the board into six 2'x2' squares and add up the total Unit Strength of each player's units within a square. If a unit is straddling the line between two or more squares it is considered to be in whichever square is covered by the majority of its base. If there is no clear majority, the owning player must choose which square the unit is in.
The player who has the highest Unit Strength in each square controls it.
Victory Points are awarded at the end of the game as follows:
2 Victory Points if you hold the square in the middle of your opponent's half of the board.
1 Victory Point for each other square you hold.
See Balanced Scenarios for further info on the different balancing adjustments.
Terrain Heights
Difficult terrain - Rivers/Lakes/Fields - Height 1
Difficult terrain - Forests - Height 9
Obstacles - Height 2 does not block LoS
Blocking terrain - Height 9
Hills - Height 3
Player Round times
Player Round time: 60 min after which a player may not issue any orders or roll any dice, including for rules such as Regeneration.
Overall Round time: 2:30hrs – both players end game and workout winner from this point
Awards
Awards will be provided for:
Positional Awards will be provided for:
1st Place
2nd Place
3rd Place
Last Place - Wooden Spoon
Other Awards will be provided for:
Best Reaper
Best Army
Soul Reaper (most souls (your dead + their dead) sent to the Reaper)
Cool but how do we get there?
Address
Freemantle Hall, 51-75 Bexley High St, Bexleyheath, Bexley, DA5 1AA
Parking
There is parking for around 7 cars on site, the entrance is to the immediate left of the hall (not the right, as that belongs the pub next door).
There is additional pay and display parking available
Off Thanet Road (walk through gate at end of park, through Pub car park, past the hall on your right (entrance turn right at the road and then into the door up the stairs)
Off Bexley High Street (walk north east through car park, down alley/walkway and hall is almost opposite)
Off Station Approach by Bexley train station
Public Transport
Bexley train station is less than 50 metres from the venue. Follow the station approach road away from the station and turn right when it meets the High Street. Freemantle hall will be 30 metres on the left.
Bus routes: The following routes run nearby to the venue: 99,132, 229, 269, 492, B12.
The 99 and 492 Buses stop at Bexley Library about 1 min walk away.
Where to stay
Bexley Village Hotel 57-59 Bexley High St, Bexley DA5 1AB
Next to Venue
Holiday Inn London - Bexley Black Prince Interchange, Southwold Rd, London, Bexley DA5 1ND
Short Walk from Venue
Free Parking
There are some AirBnB places in Bexley but the council has only recently lifted the ban on such renting. There are also more hotels slightly further out.