Slay Bells Ring 4

Date: 29th November 2025

Days: 2 day

Rounds: 5

Points Level: 2300 + up to 250 Point Build your own Reaper 

Time on Clock: 60 minutes

Scoring System: King of Herts

More Details: Core Tournament Pack

KoWMasters event page

For further info please read The Core Tournament Pack

Tickets

Tickets are £40 - now on sale, available via PayPal (friends and family payment) to: shroudofthereaper@gmail.com

To avoid delay in the confirmation please note in payment ‘Shroud of the Reaper’ and your name as it should appear in the Rankings.

Age limit

Players must be aged 16 or over.

Players

Max capacity for tournament is 30 Players

Timing

The timings will be:

Army Points level

Army lists of up to 2300 may be taken and must comply with the Kings of War Version 3 Red Edition Rulebook.

Your Army must be chosen from one of the official Force Lists:

The most recent FAQ and Errata will be in effect.

On Top of the 2300 army, you can build your own Reaper Snowman - Legendary Monster Creator up to 250 points.

Monster Creator - How to Build a Snowman

https://docs.google.com/spreadsheets/d/16YyGGczSptWduB0igR49PWaZA71t94bzN6CEni3j0kI/edit?gid=949676698#gid=949676698

Download as Excel and it should work there for you 

List to be in no later than 23:59  7 days before the Tournament.

Please use https://companion.manticgames.com/kings-of-war-list-builder/

or email to shroudofthereaper@gmail.com

Tournament Number for Mantic Companion is NRMYuuldxb

No later than 23:59  7 days before the Tournament.

Optional Rules

The optional withdrawal rules will not be used.

The optional Allies rules will not be used.

Command Dice will be used

The Reaper - Snowman

Its begining to sound a like KoWmas, so its time for you to build your own Reaper Snowman using the Legendary Monster creator rules

Value no more than 200 points

The Scenarios

See Tournament Scenarios for further info on the different balancing adjustments.

Protect your Snowman

The objective is to get your Snowman over the half way line and keep it alive, while hunting down the opponents Snowman.

Victory Points are awarded at the end of the game as follows:

Stockpile

Before rolling off to choose sides, place 3 (1 for smaller games) piles of Loot Counters on the centre line of the board. 

One pile of 3 (1 for smaller games) Loot Counters must be placed in the exact centre of the board (or as close to it along the centre line as possible), and then players place one more pile of 2 Loot Counters each along the centre line, rolling off to see who places theirs first. 

Loot Counter Piles cannot be placed within 12" of each other or within 3" of Blocking Terrain.

There will now be 7 (5 for smaller games) Loot Counters on the table, a Centre pile of 3 (1 for smaller games) Loot Counters and two piles of 2 Loot Counters each.

A Unit can only pick up one Loot Counter from each pile per turn (so centre Loot Counters would take 3 turns to pick them all up).

Victory Points are awarded at the end of the game as follows:

Wrack and Ruin

Place an Objective Marker in the exact centre of the centre line.

There are two 12" scoring zones set 18" from the edges of the centre line

At end of rounds 3, 4 and 5, add up the Unit Strength of all your units that have the majority of their footprint within 12" of each circle.

Protect and Raze

Control

At the end of the game, divide the board into six 2'x2' squares and add up the total Unit Strength of each player's units within a square.  If a unit is straddling the line between two or more squares it is considered to be in whichever square is covered by the majority of its base.  If there is no clear majority, the owning player must choose which square the unit is in.

The player who has the highest Unit Strength in each square controls it.

Victory Points are awarded at the end of the game as follows:

See Balanced Scenarios for further info on the different balancing adjustments.

Terrain Heights

Player Round times

Awards

Awards will be provided for:

Positional Awards will be provided for:

Other Awards will be provided for:

Cool but how do we get there?

Address

Freemantle Hall, 51-75 Bexley High St, Bexleyheath, Bexley, DA5 1AA 

Parking

There is parking for around 7 cars on site, the entrance is to the immediate left of the hall (not the right, as that belongs the pub next door).

There is additional pay and display parking available

Off Thanet Road (walk through gate at end of park, through Pub car park, past the hall on your right (entrance turn right at the road and then into the door up the stairs)

Off Bexley High Street (walk north east through car park, down alley/walkway and hall is almost opposite)

Off Station Approach by Bexley train station

Public Transport

Bexley train station is less than 50 metres from the venue. Follow the station approach road away from the station and turn right when it meets the High Street. Freemantle hall will be 30 metres on the left.

Bus routes: The following routes run nearby to the venue: 99,132, 229, 269, 492, B12.

The 99 and 492 Buses stop at Bexley Library about 1 min walk away.


Where to stay

Bexley Village Hotel 57-59 Bexley High St, Bexley DA5 1AB

Next to Venue

The Kings Head 65 Bexley High St, Bexley DA5 1AA

Next door to Venue

Free Parking

Holiday Inn London - Bexley Black Prince Interchange, Southwold Rd, London, Bexley DA5 1ND

Short Walk from Venue

Free Parking

There are some AirBnB places in Bexley but the council has only recently lifted the ban on such renting. There are also more hotels slightly further out.