Slay Bells Ring 3
Date: 8th December 2024
Days: 1 day
Rounds: 3
Points Level: 2345
Time on Clock: 60 minutes
Scoring System: King of Herts
More Details: Core Tournament Pack
For further info please read The Core Tournament Pack
Tickets
Tickets are £20 - now on sale, available either at the club or via PayPal (friends and family payment) to: shroudofthereaper@gmail.com
To avoid delay in the confirmation please note in payment ‘Shroud of the Reaper’ and your name as it should appear in the Rankings.
Age limit
Players must be aged 16 or over.
Players
Max capacity for tournament is 30 Players
Timing
The timings will be:
09:30 Registration
10:00 Round 1
12:30 Lunch
13:30 Round 2
16:00 Round 3
18:30 Awards
Army Points level
Army lists of up to 2345 may be taken and must comply with the Kings of War Version 3 Red Edition Rulebook.
Your Army must be chosen from one of the official Force Lists:
The most recent FAQ and Errata will be in effect.
List to be in no later than 23:59 7 days before the Tournament.
Please use https://companion.manticgames.com/kings-of-war-list-builder/
or email to shroudofthereaper@gmail.com
Tournament Number for Mantic Companion is 3qdj88m9VM
No later than 23:59 7 days before the Tournament.
Optional Rules
The optional withdrawal rules will not be used.
The optional Allies rules will not be used.
Command Dice will not be used.
The Reaper - Krampus
Each person may take for free the following Living Legend character as part of their main army: The Reaper does not use one of your Hero, War Engine or Monster Slots.
Death is inevitable, and therefore, The Reaper is not represented as purely evil. Death is not choosing a time, place or years. The Reapers job is to escort the dead to the underworld. The Reaper pulls the souls out of the body, and guides them through the journey of the afterlife.
The angel of death appears to the dying to take out their souls. The sinners' souls are extracted in a most painful way while the righteous are treated easily.
The Reapers appearance depends on the person's deed and actions, with those that did good seeing a beautiful being, and those that did wrong seeing a horrific monster. The Reaper has taken many forms including: A bearded and winged man; a young boy, a spectral figure portending death, a tall, haggard figure with a wide hat and long white hair, a skeleton with a revolving head who sees everyone, everywhere, a defleshed body and with jaw agape to swallow the stars during the day, an old woman or plague hag. The Reaper has been seen by different races in either a Black or a White robe.
The High Paladins of Basilea, order the destruction of a being they view as bringing chaos to Mantica. The beings "crimes", granting children of all races wishes on KoWelmass eve and bringing them presents, a god-like creature who is known as Krampus.
OK, he does boil and whip naughty children, but who wants to hear spoilt bratts over KoWelmass.
Together the sisterhood and priests spread rumour and discourse and used the Wizards to bewitch the children of all races to no longer believe in Krampus.
Knowing that the Krampus is also responsible for the moon giving way to the sun each day which people have forgotten, The Reaper attempts to maintain belief in Krampus by dressing up and fulfilling his role.
Ho Ho Ho.
You are awarded 5 points for a win, 3 for a draw and 1 for a loss.
1st Decider is the units you have killed
2nd Decider is then on Scenario points (in game Victory Points)
3rd Decider is then your VP attrition score (difference between all your VP and all your opponents VP).
4th Decider is then your attrition score (difference between your kills and your own dead).
5th Decider is on the number of times your Tournament Reaper Character survived
6th Decider is on the number of Tournament Reaper Characters you killed
7th Decider is on the Strength of Schedule (ie the tournament ranking of each position of the players you played)
Finally, if there is still a draw, we toss a coin
The Scenarios
Its KoWmas eve, its time to Protect Santa/Krampus so they can deliver their presents
As you get up you gather the presents via Suicidal Races
Then after dinner your belly swollen you are in Wrack n Ruin as you fight for space to relax
See Tournament Scenarios for further info on the different balancing adjustments.
Protect Santa/Krampus
The objective is to get your Krampus over the half way line and keep it alive, while hunting down the opponents Krampus.
Victory Points are awarded at the end of the game as follows:
2 Victory Points for killing opponents Krampus unit in Melee phase or 1 Victory Point for killing opponents Krampus unit in Shooting phase
1 Victory Point if your Krampus unit is still alive on your half of the board or 2 Victory Points if your Krampus unit is still alive on your opponents half of the board
Add up the points cost of the routed enemy units.
740pts-1475pts = 1 Victory Points,
1480pts-2215pts = 2 Victory Points,
2220pts or more = 3 Victory Points
Suicidal Races
Each Player places a Loot token along the centre line.
Objective is to grab the token and return it fully within a deployment zone.
At the end of your turn:
if the token is on one of your units within a deployment zone, then it will return to an unoccupied space along the centre line.
if the token is not on any unit but within a deployment zone, then it will return to an unoccupied space along the centre line.
Victory Points are awarded each turn as follows:
1 Victory Point for each Loot token moved to your opponents deployment zone
2 Victory Point for each Loot token moved back to your own deployment zone
Wrack and Ruin
Place an Objective Marker in the exact centre of the centre line.
There are two 12" scoring zones set 18" from the edges of the centre line
At end of rounds 3, 4 and 5, add up the Unit Strength of all your units that have the majority of their footprint within 12" of each circle.
1 Victory Point for each circle you control at the end of turns 3, 4 and 5
1 Victory Point for holding the Objective Marker
See Balanced Scenarios for further info on the different balancing adjustments.
Terrain Heights
Difficult terrain - Rivers/Lakes/Fields - Height 1
Difficult terrain - Forests - Height 9
Obstacles - Height 2 does not block LoS
Blocking terrain - Height 9
Hills - Height 3
Player Round times
Player Round time: 60 min after which a player may not issue any orders or roll any dice, including for rules such as Regeneration.
Overall Round time: 2:30hrs – both players end game and workout winner from this point
Awards
Awards will be provided for:
Positional Awards will be provided for:
1st Place
2nd Place
3rd Place
Last Place - Wooden Spoon
Other Awards will be provided for:
Best Reaper
Best Army
Soul Reaper (most souls (your dead + their dead) sent to the Reaper)
Cool but how do we get there?
Address
Freemantle Hall, 51-75 Bexley High St, Bexleyheath, Bexley, DA5 1AA
Parking
There is parking for around 7 cars on site, the entrance is to the immediate left of the hall (not the right, as that belongs the pub next door).
There is additional pay and display parking available
Off Thanet Road (walk through gate at end of park, through Pub car park, past the hall on your right (entrance turn right at the road and then into the door up the stairs)
Off Bexley High Street (walk north east through car park, down alley/walkway and hall is almost opposite)
Off Station Approach by Bexley train station
Public Transport
Bexley train station is less than 50 metres from the venue. Follow the station approach road away from the station and turn right when it meets the High Street. Freemantle hall will be 30 metres on the left.
Bus routes: The following routes run nearby to the venue: 99,132, 229, 269, 492, B12.
The 99 and 492 Buses stop at Bexley Library about 1 min walk away.
Where to stay
Bexley Village Hotel 57-59 Bexley High St, Bexley DA5 1AB
Next to Venue
Holiday Inn London - Bexley Black Prince Interchange, Southwold Rd, London, Bexley DA5 1ND
Short Walk from Venue
Free Parking
There are some AirBnB places in Bexley but the council has only recently lifted the ban on such renting. There are also more hotels slightly further out.