Token Scenarios

Plunder

Source: 3rd Edition

No change to scenario from the book

Before rolling off to choose sides, place 5 Loot Counters on the centre line of the board.  One must be placed in the exact centre of the board (or as close to it along the centre line as possible).  The remaining four Counters are then placed along the centre line 12" away from each other (or as close to this distance as possible).  After choosing sides, starting with the player who chose their side first, each player nominates a (different) Loot Counter which will be worth 2 Victory Points.  These two counters are referred to as Primary Loot Counters.

Victory Points are awarded at the end of the game as follows:

Push (alternative)

Source: 3rd Edition

After both players have set up their forces, place 3 Loot Counters within the set up area, giving them to different units to carry if they wish (ie same unit at start of the game cannot carry more than one Loot Counter, but can carry more than one after set up).

Roll off to see who begins placing their Loot Counters first, and the players take it in turns to place one Loot Counter each until they have placed them all.

A single unit can only score with one loot counter.

An additional Loot Counter is placed in the exact centre if the board.

Victory Points are awarded at the end of the game as follows:

Add up the total Victory Points and round down any fractions.

Stockpile

Source: Shroud of the Reaper

Before rolling off to choose sides, place 3 (1 for smaller games) piles of Loot Counters on the centre line of the board. 

One pile of 3 (1 for smaller games) Loot Counters must be placed in the exact centre of the board (or as close to it along the centre line as possible), and then players place one more pile of 2 Loot Counters each along the centre line, rolling off to see who places theirs first. 

Loot Counter Piles cannot be placed within 12" of each other or within 3" of Blocking Terrain.

There will now be 7 (5 for smaller games) Loot Counters on the table, a Centre pile of 3 (1 for smaller games) Loot Counters and two piles of 2 Loot Counters each.

A Unit can only pick up one Loot Counter from each pile per turn (so centre Loot Counters would take 3 turns to pick them all up).

Victory Points are awarded at the end of the game as follows:


Capture the Flag

Source: Shroud of the Reaper

Place 2 sets of 3 Loot Tokens 6 inches from the centre line

Place 1 Central Objective Token in the middle of the table

You cannot pick up the loot tokens that were set up on your side of the table.
Ie Red player cannot pick-up Blue Tokens, Blue Player cannot pick-up red tokens

If a unit is killed in melee with a token, the token is dropped to the floor.

Objective is to grab the loot tokens from the other side of the table and return them to your deployment area

Victory Points are awarded at the end of the game as follows:

Loot (alternative)

Source: 3rd Edition

Before rolling off to choose sides, place 3 (1 for smaller games) Loot Counters on the centre line of the board.  One must be placed in the exact centre of the board (or as close to it along the centre line as possible).  

The remaining Counters are then placed along the centre line at least 12" away from each other (or as close to this distance as possible).  

Then each player then places two more Counters anywhere on the table.

After choosing sides, starting with the player who chose their side first, each player nominates a (different) Loot Counter which will be worth 2 Victory Points.  These two counters are referred to as Primary Loot Counters.

Victory Points are awarded at the end of the game as follows:

Gold Rush

Source: Shroud of the Reaper

Before rolling off to choose sides:

Victory Points are awarded at the end of the game as follows:

Seek and Destroy

Source: Shroud of the Reaper

Before rolling off to choose sides:

Victory Points are awarded at the end of the game as follows:

Battle Plans

Source: Shroud of the Reaper/Battlemasters

You must get vital intelligence on enemy forces back to your field commander but you face and enemy force doing exactly the same!

Place 2 sets of 3 Loot Tokens 6 inches from the centre line

Place 1 Central Objective Token in the middle of the table

You cannot pick up the loot tokens that were set up on your opponents side of the table.
Ie Red player cannot pick-up Blue Tokens, Blue Player cannot pick-up red tokens

If a unit is killed in melee with a token, the token is dropped to the floor.

Objective is to grab the loot tokens from your side of the table and take them off the table via the opponent’s table edge.

Units that move off their opponent’s deployment zone in this way may choose to move back on from their own table edge in the following turn but may not charge, shoot or engage in any form of ranged attack on the turn they re-enter play

If you do not move back on in your next turn, you cannot bring that unit back at all as they have probably been captured behind enemy lines!

Units re-entering play must be able to be placed so they are at least 1” away from opponents units, then may only move that turn and cannot charge or take their Range attacks.

Victory Points are awarded at the end of the game as follows: