# Bounty Scenarios

## Protect the Emissary

Source: Shroud of the Reaper

Each player has a 50X50 Emissary (a blank base or model on that footprint will do).

The objective is to get your Emissary over the half way line and keep it alive, while hunting down the opponents Emissary.

Emissary is allied to the Army (so does not benefit from inspiring, auras etc)

Speed 5, Defense 5, Melee 4+, Nerve 13/15, Height 2, Unit Strength 0, 1 Attack, Nimble, Inspiring Self

Victory Points are awarded at the end of the game as follows:

2 Victory Points for killing opponents Emissary unit in Melee phase or 1 Victory Point for killing opponents Emissary unit in Shooting phase

1 Victory Point if your Emissary unit is still alive on your half of the board or 2 Victory Points if your Emissary unit is still alive on your opponents half of the board

Add up the points cost of the routed enemy units. Your opponent does the same and you compare scores.

If the difference between the scores in favour of a player is

10% or more of the total cost of the army, that player gains 1 Victory Points,

if 20% or more 2 Victory Points, or

if 30% or more 3 Victory Points

i.e in a game with 2,000pts a side, a score difference of 200pts-399pts = 1 Victory Point, 400pts-599pts = 2 Victory Points, or 600pts or more = 3 Victory Points.

## Kill and Pillage

Source: 2nd Edition

Before rolling off to choose sides, place a total of 6 Objective Markers on the board. The players take it in turns to place one objective each. Roll off to see who places the first objective.

Victory Points are awarded at the end of the game as follows:

1 Victory Point for each Objective Marker you control

Add up the points cost of all of the Enemy units you Routed. Your opponent does the same and you compare scores. If the difference between the scores in favour of a player is at least 10% of the total cost of the armies, that player gains 1 Victory Points

## Kill & Eliminate

Source: Shroud of the Reaper

Each player has a Bounty Token they must place on their most expensive non-Individual Hero/Monster/Titans units.

If you do not have a non-Individual Hero/Monster/Titans units then the highest pointed non-Individual unit.

If there are multiple potential units with the same cost, then the opposing player decides which of those units they are placed on before any units are set up.

Additionally, place an Objective Marker in the exact centre of the board.

Victory Points are awarded at the end of the game as follows:

### Part one – Objective and Bounties

2 Victory Points for killing opponents bounty unit in Melee phase or 1 Victory Point for killing opponents bounty unit in Shooting phase

1 Victory Point if your bounty units that are still alive

1 Victory Point for holding the Objective Marker

### Part two – Kill Attrition

Add up the points cost of the routed enemy units. Your opponent does the same and you compare scores.

If the difference between the scores in favour of a player is

10% or more of the total cost of the army, that player gains 1 Victory Points,

if 20% or more 2 Victory Points, or

if 30% or more 3 Victory Points

i.e in a game with 2,000pts a side, a score difference of 200pts-399pts = 1 Victory Point, 400pts-599pts = 2 Victory Points, or 600pts or more = 3 Victory Points.

## Killing Fields

Source: Shroud of the Reaper

Victory Points are awarded as follows:

Round 1: No Victory Points for routed units

Rounds 2-6: After each round add up the points cost of the routed enemy units this round and compare against the value of your own routed units, the person that scored the most gains 1 Victory Point, in event of a tie neither players gets a Victory Point for that round.

Round 7 (if rolled): No Victory Points for routed units

At end of game, add up the points cost of the routed enemy units. Your opponent does the same and you compare scores.

If the difference between the scores in favour of a player is 10% or more of the total cost of the army, that player gains 2 Victory Points

i.e in a game with 2,000pts a side, a score difference of 200pts or more = 2 Victory Points

## Survive and Kill

Source: Shroud of the Reaper

Add up the points cost of all of the Enemy units you Routed.

Each player will gain the following depending on the % of units killed

0 to 25% of points killed 0 Victory Points

25% to 50% of points killed 1 Victory Point

50% to 75% of points killed 2 Victory Points

75% to 100% of points killed 3 Victory Points

Add up the points cost of all your surviving units.

Each player will gain the following depending on the % of units survived

0 to 25% of points survived 0 Victory Points

25% to 50% of points survived 1 Victory Point

50% to 75% of points survived 2 Victory Points

75% to 100% of points survived 3 Victory Points

The player who scored 20% more kills than the opponent, they also gain and additional 1 Victory Point

## Kill them all

Source: Shroud of the Reaper

Add up the points cost of all of the Enemy units you Routed.

Each player will gain the following depending on the % of units killed

0 to 25% of points killed 0 Victory Points

25% to 50% of points killed 1 Victory Point

50% to 75% of points killed 2 Victory Points

75% to 99% of points killed 3 Victory Points

100% of points killed 4 Victory Points

Add up the points cost of all your surviving units.

Each player will gain the following depending on the % of units survived

0 to 25% of points survived 0 Victory Points

25% to 50% of points survived 1 Victory Point

50% to 75% of points survived 2 Victory Points

75% to 100% of points survived 3 Victory Points

## Eliminate

Source: Clash of Kings 2018

Each player has 3 Bounty Tokens they must place on their three most expensive non-Individual units. If there are multiple potential units with the same cost, then the opposing player decides which of those units they are placed on before any units are set up. Additionally, place an Objective Marker in the exact centre of the board.

Victory Points are awarded at the of the game as follows:

1 Victory Point if you hold the central Objective Marker.

1 Victory Point for each Bounty unit you Routed with shooting.

2 Victory Points for each Bounty unit you Routed in melee.

## Kill the Invading General

Source: Shroud of the Reaper/Battlemasters

Players nominate their highest value Individual Hero.

If army does not have an Individual then the opponent can choose the Hero to be general (this may be their weakest unit)

Victory Points are awarded at the end of the game as follows:

1 Victory Point for the most unit Strength in the opponents half

3 Victory Points for killing opponents general in Melee phase or 2 Victory Points for killing opponents general in Shooting phase

3 Victory Points if your general is still alive

## Kill the General and their army

Source: Shroud of the Reaper

Players nominate their highest value Individual Hero.

If army does not have an Individual then the opponent can choose the Hero to be general (this may be their weakest unit)

Victory Points are awarded at the end of the game as follows:

Add up the points cost of all of the Enemy units you Routed.

Each player will gain the following depending on the % of units killed

0 to 25% of points killed 0 Victory Points

25% to 50% of points killed 1 Victory Point

50% to 75% of points killed 2 Victory Points

75% to 100% of points killed 3 Victory Points

2 Victory Points for killing opponents general in Melee phase or 1 Victory Point for killing opponents general in Shooting phase

2 Victory Points if your general is still alive

## Kill

Source: 3rd Edition

Add up the points cost of all of the Enemy units you Routed. Your opponent does the same and you compare scores.

If the difference between the scores in favour of a player is less than 10% of the total cost of the armies, both players gain 0 Victory Points

If the difference between the scores in favour of a player is at least 10% of the total cost of the armies, that player gains 1 Victory Point

If the difference between the scores in favour of a player is at least 20% of the total cost of the armies, that player gains 2 Victory Points

If the difference between the scores in favour of a player is at least 30% of the total cost of the armies, that player gains 3 Victory Points

If the difference between the scores in favour of a player is at least 40% of the total cost of the armies, that player gains 4 Victory Points

If the difference between the scores in favour of a player is at least 50% of the total cost of the armies, that player gains 5 Victory Points

If the difference between the scores in favour of a player is at least 60% of the total cost of the armies, that player gains 6 Victory Points

If the difference between the scores in favour of a player is at least 70% of the total cost of the armies, that player gains 7 Victory Points

Note: this scenario does not allow the loser to gain Victory Points, so is not truly balanced