Bounty Scenarios

Protect the Emissary

Source: Shroud of the Reaper

Each player has a 50X50 Emissary (a blank base or model on that footprint will do).

The objective is to get your Emissary over the half way line and keep it alive, while hunting down the opponents Emissary.

Emissary is allied to the Army (so does not benefit from inspiring, auras etc)

Speed 5, Defense 5, Melee 4+, Nerve 13/15, Height 2, Unit Strength 0, 1 Attack, Nimble, Inspiring Self

Victory Points are awarded at the end of the game as follows:

Kill and Pillage

Source: 2nd Edition

Before rolling off to choose sides, place a total of 6 Objective Markers on the board.  The players take it in turns to place one objective each.  Roll off to see who places the first objective.

Victory Points are awarded at the end of the game as follows:

Kill & Eliminate

Source: Shroud of the Reaper

Each player has a Bounty Token they must place on their most expensive non-Individual Hero/Monster/Titans units.  

If you do not have a non-Individual Hero/Monster/Titans units then the highest pointed non-Individual unit.

If there are multiple potential units with the same cost, then the opposing player decides which of those units they are placed on before any units are set up.  

Additionally, place an Objective Marker in the exact centre of the board.

Victory Points are awarded at the end of the game as follows:

Part one – Objective and Bounties

Part two – Kill Attrition

Add up the points cost of the routed enemy units. Your opponent does the same and you compare scores. 

If the difference between the scores in favour of a player is 

Killing Fields

Source: Shroud of the Reaper

Victory Points are awarded as follows:

Survive and Kill

Source: Shroud of the Reaper

Add up the points cost of all of the Enemy units you Routed.

Each player will gain the following depending on the % of units killed

Add up the points cost of all your surviving units.

Each player will gain the following depending on the % of units survived

The player who scored 20% more kills than the opponent, they also gain and additional 1 Victory Point

Kill them all

Source: Shroud of the Reaper

Add up the points cost of all of the Enemy units you Routed.

Each player will gain the following depending on the % of units killed

Add up the points cost of all your surviving units.

Each player will gain the following depending on the % of units survived

Eliminate

Source: Clash of Kings 2018

Each player has 3 Bounty Tokens they must place on their three most expensive non-Individual units.  If there are multiple potential units with the same cost, then the opposing player decides which of those units they are placed on before any units are set up.  Additionally, place an Objective Marker in the exact centre of the board.

Victory Points are awarded at the of the game as follows:

Kill the Invading General

Source: Shroud of the Reaper/Battlemasters

Players nominate their highest value Individual Hero.

If army does not have an Individual then the opponent can choose the Hero to be general (this may be their weakest unit)

Victory Points are awarded at the end of the game as follows:

Kill the General and their army

Source: Shroud of the Reaper

Players nominate their highest value Individual Hero.

If army does not have an Individual then the opponent can choose the Hero to be general (this may be their weakest unit)

Victory Points are awarded at the end of the game as follows:

Kill

Source: 3rd Edition

Add up the points cost of all of the Enemy units you Routed. Your opponent does the same and you compare scores. 

Note: this scenario does not allow the loser to gain Victory Points, so is not truly balanced