The aim is for each scenario to be balanced on scoring with each other, so that every scenario can score:
Maximum available VP on the table of 7
Highest possible winning VP is 7
Highest possible draw VP is 3
Highest losing VP is 3
Highest winning VP with the Highest losing VP scoring 3 is 4
Bulldog
Seek and Destroy
Compass Points
Protect and Raze
Hold the Line
Revealed in Clash 25
Revealed in Clash 25
Revealed in Clash 25
Revealed in Clash 25
The middle 12" (6" from each side from centre line scores)
At the end of the game, divide the board into three 2'x1' rectangles straddling the centre line (6" from each side from centre line).
The middle 12" (6" from each side from centre line scores).
Add up the total Unit Strength of each player's units within a rectangle. If a unit is straddling the line between two rectangles it is considered to be in whichever rectangle is covered by the majority of its base. If there is no clear majority, the owning player must choose which rectangle the unit is in.
The player who has the highest Unit Strength in each rectangle controls it.
Victory Points are awarded at the end of the game as follows:
3 Victory Points if you hold the rectangle in the middle.
2 Victory Point for each other rectangle you hold.