Shire Scoring System
Aims
The Shire Scoring System uses a format that rewards sceanario play over just killing stuff (although those two things are not mutually exclusive)
Scenario Score +1TP per Victory Point scored (up to a max of 7 available)
Kill points The number of points of your opponent's army that has been routed should be recorded on the sesults slip
This will be used as a tiebreaker when deciding placings each round. Should a second tiebreaker be needed, the player who
Tournament Points
The Tournament point score will comprise of two parts:
Result Score
Scenario Score
Result
Win = 3 Tournament Points
Draw = 1 Tournament Point
Loss = 0 Tournament Points
Scenario Points Leveling
+1TP per Victory Point scored (up to a max of 7 available)
We choose and adapt scenarios to limit the available to equivalent amounts for each mission, in general a total of 7 Victory Points are available on the table. with the highest losing Victory Points of 3 and highest possible win of 7 Victory Points to 0 Victory Points.
If you see a mission where we have modified Victory Points, this is why.
See Balanced Scenarios for further info
Deciders
Shire Scoring System uses the Balanced scenarios that Shroud of the Reaper and King of Herts worked on to balance each of the scenarios so that the following deciders are fair and can be used to separate ties.
1st Decider is the units you have killed
2nd Decider is then the number of points lost (the least number of points lost in their games will be placed higher)
Finally, if there is still a draw, we toss a coin